Sunday 22 May 2016

CHARASTERISTICS OF INNOVATION




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    Individuals do not automatically adopt new products. They make a conscious decision of whether to use a particular one. That is, their decision to adopt an innovation is deliberate. This is the third step in the process of adopting an innovation, covered in the first article. Design teams must proactively address this step if they want individuals to decide on long-term use of their product.

    The diffusion of innovations theory identifies the following five characteristics that determine people’s use of an innovation.

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    Compatibility

    Compatibility refers to the level of compatibility that an innovation has with individuals as they assimilate it into their lives. Potential adopters need to know that your innovation will be compatible with their life and lifestyle. If an innovation requires a huge lifestyle change or if the user must acquire additional products to make your innovation work, then it is more likely to fail. Innovations meet with the greatest success when users are able to seamlessly adopt them — when they replace an existing product or idea, for the better.

    Apple’s iPad is an example of an innovation that had a high level of compatibility with potential users’ lives when released. Many users were able to replace products they were currently using when the iPad was released, such as smartphones and laptop computers to check their email, to read books, magazines and blogs and to view videos online.

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    Complexity vs. Simplicity

    Complexity or simplicity refers to how difficult it is for adopters to learn to use an innovation. Complexity slows down the gears of progress. The more complex an innovation, the more difficult it will be for potential adopters to incorporate it into their lives. Potential adopters do not usually budget much time for learning to use an innovation. The more intuitive an innovation, the more likely it will be adopted.

    An Oreo cookie-separating contraption is an example of making something too complex to be useful. Even if people felt they needed a machine to separate their Oreos, the level of effort required to use such a device would be prohibitive to adoption. Potential adopters would need to read and reread an instruction manual to ensure they are setting it up correctly. This machine is another illustration of the characteristic of compatibility. The machine’s size makes it incompatible for potential adopters who do not have an entire room to dedicate to an Oreo-separating machine. A handheld or pocket-sized version of this innovation would be much more likely to meet with success.

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    Observability

    Observability is the extent to which the results or benefit of using an innovation are visible to potential adopters. We covered in the first article that not everyone adopts an innovation immediately. The adopter types who come after early adopters rely on seeing members of this group using an innovation. Observability extends beyond having earlier adopters use an innovation in view of later adopters. Potential adopters of all types must clearly see the benefit of adopting an innovation and using it.

    Compatibility

    Netflix has had compatibility locked down from the beginning. First, the concept of renting and watching movies and TV shows was highly compatible with the lifestyle of US residents. People were already enjoying these behaviors en masse (attitudes and behaviors). Initially, Netflix took advantage of existing infrastructure. Once high-speed Internet reached critical mass (technology), it took advantage of the medium to deliver content to users. This highlights the need for the right infrastructure to support adoption of an innovation. Users would be far less interested in streaming videos over a slow and unreliable dial-up connection.


    Observability

    Netflix also had an inherent advantage in observability. Remember that we are talking not just about noticing others using the product, but about the observable benefits of using the product.

    Given the prevalence of Blockbuster, users were well aware of the disadvantages of its system in 1999. Blockbuster charged late fees if users didn’t return videos within the rental period; newly released videos were frequently out of stock; and both picking up and returning a rental required a trip to the store (or at least a drop box located near the store).
    BY MUSA LILIAN

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