The
term creative industries encompasses a broader range of activities which
include the cultural industries plus all cultural or artistic production,
whether live or produced as an individual unit. The creative industries are
those in which the product or service contains a substantial element of
artistic or creative endeavor and include activities such as architecture and
advertising. Creative
industries are those industries which have their origin in individual
creativity, skill and talent and which have a potential for wealth and job
creation through the generation and exploitation of intellectual property.
How creative workers are counted
The
DCMS classifies enterprises and occupations as creative according to what the
enterprise primarily produces, and what the worker primarily does. Thus, a
company which produces records would be classified as belonging to the music industrial sector, and a worker who plays piano would
be classified as a musician.
Characteristics of creative industries
According
to Caves (2000), creative industries are characterized by seven economic
properties:
- Nobody knows principle: Demand uncertainty exists because the consumers' reaction to a product are neither known beforehand, nor easily understood afterward.
- Art for art’s sake: Workers care about originality, technical professional skill, harmony, etc. of creative goods and are willing to settle for lower wages than offered by 'humdrum' jobs.
- Motley crew principle: For relatively complex creative products (e.g., films), the production requires diversely skilled inputs. Each skilled input must be present and perform at some minimum level to produce a valuable outcome.
- Infinite variety: Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options (e.g., works of creative writing, whether poetry, novel, screenplays or otherwise).
- Skills are vertically differentiated. Artists are ranked on their skills, originality, and proficiency in creative processes and/or products. Small differences in skills and talent may yield huge differences in (financial) success.
- Time flies: When coordinating complex projects with diversely skilled inputs, time is of the essence.
The
properties described by Caves have been criticized for being too rigid. Not all
creative workers are purely driven by 'art for art's sake'. The 'time flies'
property also holds for large construction projects. Creative industries are
therefore not unique, but they score generally higher on these properties
relative to non-creative industries
Difference from the cultural
industries
There is often a question about the
boundaries between creative industries and the similar term of cultural industries. Cultural industries are best
described as an adjunct-sector of the creative industries. Cultural industries
include industries that focus on cultural tourism and heritage, museums and libraries, sports and outdoor activities, and a variety of 'way of life'
activities that arguably range from local pet shows to a host of hobbyist concerns. Thus cultural industries
are more concerned about delivering other kinds of value including cultural
wealth and social wealth rather than primarily providing monetary value.
Conclusion, Creative industries are becoming
increasingly important components of modern post-industrial knowledge-based
economies. Not only are they thought to account for higher than average growth
and job creation, they are also vehicles of cultural identity that play an
important role in fostering cultural diversity.
By Segesela Blandina
BAPRM 42663
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