Thursday, 2 June 2016

NEW MEDIA



New media is characterized by the following features:
Digital
Media data is transformed into binary codes called digits. Binary code allows people to access data in a way that is easier and faster. Everything digital is made up of Binary Code – or zeros and ones. The data can be found as an output. As an output form it can be seen as online sources, digital disks, or memory drives. These outputs are to be decoded and received as screen displays. The opposite of digital is analogue. Analogue refers to the process of storing physical properties in another physical form – like old newspaper archives.
Analogue media is fixed – it does not change. Whereas, digital media is in a constant state of flux. It is constantly flowing, changing, and improving.
Wireless connections between computers, servers, and networks are becoming more common. Despite this, many connections still depend on cables and telephone lines. These connects have to be physically dug into the Earth.
Interactivity
It is a two-way form of communication. People are able to make individualized lifestyle choice from endless possibilities offered by the market. People are no longer just on the receiving end. New media allows consumers and users to get more involved. This can be seen in simple acts like commenting on news pieces or writing a review for a place. Interactivity includes: hyper textual navigation, immersive navigation, registration interactivity, interactive communications, and interactivity and problems of textual interpretations. It is a “key value” characteristic of new media. Interactivity is a powerful representation of user engagement with media texts. It is also a more independent relation to sources of knowledge, individualized media use, and greater choice.

Hyper textual
It is a reference to non-sequential connections between all kinds of data facilitated by the computer. For example, the hyperlinks that you’ve seen me use in previous posts.
It is also an important part of the history of computing, especially in the way that hypertexts address ideas about the relation of computer operation systems, software, and databases to the operations of the human mind.

Networked
This characteristic is the availability of sharing content through the internet. This involves consumption. A prime example would be our consumption of media texts, and how now we have a large number of highly differentiated texts available in various ways.

Virtual
This characteristic embodies a virtual world that is created by immersion or engagement in an environment constructed with computer graphics and digital video. The users have control over their interaction. For example, video games give people a virtual stage where they can interact and somewhat control their virtual lives to an extent.

Simulation
Simulation is the creation of an artificial world that represents a real one. This is done through a mathematical model, combined with a set of initial conditions, that allows predictions and visualizations as time unfolds. It takes the place of more established concepts. Simulations can be sued as an imitation or representation of things that are more complex. 

 BY MUSA LILIAN BAPRM 42631

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