Wednesday, 18 May 2016

Virtual reality

Virtual Reality and Augmented Reality: The Future of Social Networking

In March 2014, Facebook acquired Oculus VR, a company on the cusp of mass producing virtual-reality headsets. Upon sealing the deal, Zuckerberg commented regarding the communication potential for the platform, highlighting the slew of potential uses for the virtual technology when it comes to academics, viewing live events, and consulting with doctors face-to-face. However, Facebook has taken a hands-off approach in its management of Oculus VR, allowing the company to continue focusing predominately on gaming applications while other parties — i.e. the Pentagon — quietly look into using virtual reality headsets for military purposes. A number of medical experts have even begun using virtual reality to treat anxiety, combat-induced P.T.S.D., and other pronounced mental illnesses. Adult entertainment, meanwhile, has invested in virtual reality for years.

To simplify my point, it appears a good deal of people have high hopes that virtual reality will become the next blockbuster computing platform. The technology already exists, and with the consumer version of the Oculus Rift VR headset slated to go on sale in late 2014 for under $300, the potential for widespread adoption of virtual reality has never been greater.

At the very least, the Rift’s success or failure in the market will shape Facebook’s approach toward incorporating virtual reality. Note that augmented reality differs from virtual reality in that it applies digital interaction to the real world instead of creating an audio-visual experience from scratch. In terms of social networking, augmented reality offers a number of possibilities. For instance, people could share their name, interests, relationship status, and mutual friends all within a digital sphere.

Believe it or not, augmented reality already exists in apps like Yelp and Google Ingress. Smartphones are more than capable of delivering augmented reality, and as one might expect, the technology is the entire concept driving Google Glass’ digital integration with the real world. Google’s deliberate decision to sell Glass at an inflated price of $1,500, however,  is likely meant to exclude the general public while the tech giant and a selective group of consumers — aka “explorers” work to hammer out the device’s flaws. The day Google lowers the price of Glass to its estimated production cost of $150 marks the day when widespread adoption of augmented reality, including augmented reality in social networking, becomes a greater possibility. Until then, there’s always Snapchat and the overuse of hashtags in .
      
     By Shayo Issah

No comments:

Post a Comment